KDG+Apps

Here is a chart with KDG/Primary apps.

(connections to curriculum) || Students held their attention when listening to all Dr Seuss books, not so much for other stories. || e.g. a Christmas word and they had to draw a picture. Students learned various drawing tools and their featurese.g. brush thickness and had to add text box. It's one of the tools that allows for creativity and problem solving. Students were asked to draw a snowman and they had to choose the right size of a circle. Pictures were exported to Photos. Older students were asked to help with exporting. || a favourite book or thing in the classroom, friend; can be saved locally or exported to ScreenChomp server after opening an account ||<  || you move the characters while they talk ||  || create a story around selected objects ||  || students learn how to draw a pigeon and record their own stories ||  || the difference ||  || elements such as fish, lily pads || Students used it, particularly kinesthetic ones. ||
 * < NAME ||< DESCRIPTION ||< HOW IT WAS USED
 * < various storybooks ||< text read aloud, some with interactivity ||< Dr Seuss stories, focus on rhyme, extension of classroom activity
 * I Like pattern books || students can also record their own reading by going to settings || Could have been used for reading centers, but a teacher ran out of time. ||
 * < iTalk ||< allows for recording oral responses or reading; can be emailed ||< to record reading for self-assessment, focus on reading fluency; student recognized that his reading was mechanical ||
 * < Camera ||< take a picture of yourself, of something or someone ||< If the iPads were there longer, a camera could be used to record how a student created a solid, process of choosing a solid. ||
 * < Magnetic ABC ||< letters can be dragged to the workspace to create words ||< not useful ||
 * <  ||< drag letters to create words ||<   ||
 * < First Words ||< drag letters to create animal names ||< by students who need more practice with letter recognition ||
 * < Teach Me KDG ||< revision of math addition, subtraction, spelling and high frequency words ||<  ||
 * < Monkey Math ||< various math activities ||< Students chose this app without teacher's direction. They liked using it. ||
 * < Telling Time ||< recognizing what time it is ||<  ||
 * < Math Wizard ||< counting, addition, subtraction ||< tried using it, but got kicked out ||
 * < Pattern Recognition ||< as name indicates ||< applying their knowledge acquired in class, has a scoring feature, great for assessment ||
 * < Adding Apples ||< addition ||< no time ||
 * < Sight Words(touch) ||< students touch a word that is read aloud ||< in a center for students who need additional practice with high frequency words, applying initial consonant sound (students tend to guess) ||
 * < Sight Words ||< a list of words that are read aloud, when touched; list can be customized ||< not as useful as the previous one ||
 * < 3 Draw apps ||< self explanatory ||< Doodle Buddy used most of the time. Students were allowed to explore first and then they had a task
 * < ScreenChomp ||< record your actions and voice; can bring in a picture and describe it e.g. student's lunch,
 * < ShowMe ||< same as above, but a picture can be re-sized ||<  ||
 * < Sock Puppets ||< as name indicates ||<  ||
 * < Toontastic ||< step by step cartoon creation tool;can be shared to ToonTube ||<  ||
 * Puppet Pals || select actors and setting and record a story;make sure
 * Storywheel || collaborative story creation tool;spin a wheel and
 * Pigeon || based on M.Willems stories;
 * Super Piano || as name indicates || Students chose it and liked it. ||
 * Xylophone || as name indicates || Students chose it and liked it. ||
 * TonePad || draw a shape and hear the music; rotate it, flip, shuffle to hear
 * Cars and Trucks texts || non-fiction texts with sound effects || Even boys were not interested ||
 * Bloki || construct using virtual blocks ||  ||
 * Shape Builder || a puzzle || visual discrimination, getting comfortable using iPad, dragging objects ||
 * Animal Puzzle World || visual discrimination and letter recognition and matching || popular choice among students, opportunity for problem solving ||
 * First Puzzles || a farm puzzle || Shape Builder offers more choice. ||
 * Pocket Pond || a relaxing app where students touch virtual water and add/delete
 * At the Zoo || learn the names of various animals || not useful ||
 * Find Them All || various habitats, but most need to be purchased; in the free one (The Farm) students are prompted to find farm animals || low skill, full version would be better for visual discrimination ||